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![]() ![]() Some are obviously tuned towards fighting titles, while others might not look like they can do the job, yet are more than up to the task! Whatever the case, you're spoiled for choices. Updated on June 14th, 2020 by Derek Draven: As mentioned in our updated intro, we've added a few more mentions to our list of the best fighting game controllers you can pick up right now. The question is, which are the best bang for your buck when it comes to fighting titles? We've added a few more excellent contenders to our list, for a grand total of 15 controllers you that are great for fighting games! Round 1 - let's do this! If you look at professional players and streamers, you quickly see that they use different controllers than what you have at home. ![]() Switch Pro Controller troubleshooting, repair, and service manuals. Related: The 10 Best Controllers For First Person ShootersĪs more fighting games appear, new competitions are launched and new streamers start playing them. A wireless, more traditional, video game controller produced by Nintendo for the Switch. Ultimate and Dragon Ball FighterZ, and unexpected franchise renaissances happened, like Soul Calibur VI. New franchises hit the market, like Super Smash Bros. Ever since the launch of the Xbox One and PS4, classic fighting franchises returned, like Tekken 7 and Street Fighter V. ![]() $ cat logitech_logitech_dual_action_12_4_1_0_linux.With the evolution of game consoles, fighting games had a resurgence. I am sure I am missing something as nobody else asked that kind of question on the support forum but I can’t find what it is.Īnd I replaced “include = universal_gamepad” by “include = common/gamepad”.Īnd here is the complete file, if you want to include it in the package: joystick mode on trackpad, use of the gyro or not, gyro always active or not, trackpad click or not, aim and shoot on same trigger or different triggers, left trigger to shoot and right to aim or viceversa, mouse acceleration or not, using the front buttons or not. I have the complete Retroplay WHDLoad and I updated correctly the OpenRetro database.įor each game from this database, I always have “Amiga Joystick” with my “Default USB#1 controller” and “Amiga Mouse” with my “Windows Mouse” but when I launch 2 players games (Bubble Bobble, Kick Off, Pang,…) my second USB controller is not active unless I change “Amiga Mouse” with “Amiga Joystick” and choose my Controller n☂.ĭo I have to make that configuration file for each multiplayer game ? Is there a way to make the second controller automatically detected instead of the mouse for those games ? You test if is it working in Windows Gamepad testing or this web-based HTML5 Gamepad Tester. Note that the Player 1 joystick can change between analog mode and D-Pad mode using the Numlock key, numkey on is D-Pad, off is Analog. I am using the latest portable FS-UAE 3.02 with Windows 10 and I have got 2 x iBuffalo Classic USB Gamepad which seems perfectly detected by FS-UAE. You can test your settings in the standard Windows Game Controller test. I am facing one problem which looks strange to me : the second joystick detection. I am discovering FS-UAE which is your baby and I must tell you are making really great job and your activity is quite impressive. ![]() …is SDL failing to see it? Why? What’s changed? This is incredibly frustrating, an update breaking my setup like this for no reason… I noticed this entry when starting from the command line:ī’# FS-UAE Device Helper 3.0.3\n# Keyboards:\n# Keyboards path: /home/hamakei/snap/fsuae/common/FS-UAE/Data/Devs/Keyboards\nK: Keyboard\n# Mice:\nM: Mouse\n# Joysticks:\n# SDL_Init(SDL_INIT_JOYSTICK)\n# SDL_NumJoysticks(): 0\n# End\n’ What’s changed? It was working perfectly before! Constantly reporting no devices attached. The joystick is correctly detected and works perfectly in jstest-gtk, appearing as “SPEEDLINK COMPETITION PRO Game Controller for Android” on /dev/input/js0īut FS-UAE refuses to see it. It identifies as “speedlink_competition_pro_game_controller_for_android”īut now I’ve updated both my system from Ubuntu 18.04LTS to 20.04LTS and started using the snap version of FS-UAE 3.03….and it refuses to see the joystick any more I have a USB Competition Pro joystick that I’ve been using happily with FS-UAE for months now. ![]()
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